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Subject Intent:

To increase pupils’ prospects by:

  1. Enabling them to effectively think creatively like a designer, engineer, sculptor, architect and chef
  2. Enabling them to gain age appropriate knowledge and understanding of design and technology by implementing a curriculum designed to allow children time to practice and revisit skills within each unit, across each Key Stage and through their entire learning journey at CES.
  1. Individual growth and aspiration
  • understand how key events and individuals in design and technology have helped shape the world. (Isambard Kingdom Brunel civil engineer - bridges and transport, William Caxton -  Printing Press, Frank Whittle – Jet Engine, Zaha Hadid – architecture etc)
  • instil a love of cooking in pupils which will open a door to one of the great expressions of human creativity, healthy eating and designing healthy family meals.
  1. Individual cultural identity, global citizenship and equality of all
  • evaluate past and present design and technology, to develop a critical understanding of its impact on daily life and the wider world.
  • taste and cook food from different cultures.
  1. Media skills and communication
  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • generate, develop, model and communicate/articulate their ideas through talking, drawing, templates, prototypes and, increasingly through KS2, information and communication technology and computer-aided design.
  1. Participatory citizenship and entrepreneurship
  • solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.
  • learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
  • learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
  • Work on ‘live’ projects to raise money for projects locally and globally eg. Costings, marketing etc.
  1. Responsibility of the environment, well-being and a sustainable future
  • high-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
  • learn about real projects making an impact on environmental issues – reduce, reuse, recycle.
  • understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.
  • consider how our food choices impact the environment.
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